Marlinspike's design strives to better merge the strong story control of scene-based approaches with the high user agency of Crawford's verb-based approach. In this system, the player interacts as a character at the story-world level of verbs. The translation from these verbs to story-level actions can then be affected or overridden by the story context established by earlier story events. Marlinspike responds to user actions by selecting the next pre-authored scene that will further the story. The primary feature of Marlinspike is that, beyond just finding the next scene it can play, it strives to play scenes that actually make earlier user actions integral and necessary to the resulting plot. Thus, the system offers the user a wide range of possible actions at any point in the story, but also works to then incorporate those actions into its own model of the story.
Argax Project : Dissertation :
A Rough Draft Node http://www2.hawaii.edu/~ztomasze/argax |
Last Edited: 13 Mar 2011 ©2007 by Z. Tomaszewski. |