As previously described, I recruited participants by email. I sent a recruitment email message to a number of lists in the following departments at the University of Hawai'i--Manoa: Communications and Information Science, Information and Computer Science, and Academy for Creative Media. Most of these lists were student lists--both graduate and undergraduate--though a few of them also included faculty members. These departments were chosen on the assumption that their list subscribers would likely be interested in an interactive drama system. This was an issue because, in most cases, it was necessary to convince a list moderator to forward the email to the list.
The original email included a request for people to forward it on to others that might be interested. Based on responses collected from participants, this request also reached students second-hand in the Library and Information Science, Information Technology Management, and Engineering departments. By my best estimate, this recruitment email reached over 500 list subscribers.
From this email recruitment, 102 clicks were received in return. Of these, 53 completed the initial background survey, 35 made it through the first game survey, and 29 made it through the second game survey.
However, not all 29 of these complete responses were usable. One participant played two complete games before answering the first survey. Two others quit halfway through both games. Due to unresolved technical issues, two were missing game transcripts for their first game. This left 24 participants that played two complete recorded games each.
This selection process means that the population represented by this study are those people who are interested enough in interactive drama to take a couple hours out of their busy schedules to give it a try and who are perseverant enough to continue the experience through two games.
Argax Project : Dissertation :
A Rough Draft Node http://www2.hawaii.edu/~ztomasze/argax |
Last Edited: 15 Apr 2011 ©2011 by Z. Tomaszewski. |